![]() ![]() Between minimum range and maximum range, damage decreases down to the out of range value at a linear rate. Between point blank and the minimum range, damage is full. There are two hidden internal range ratings, the minimum, and maximum range. #Vats key blanks modsThis number is approximately where MaxRange is the total of modifiers to the MaxRange variable by mods equipped to the weapon. ![]() Range ( ): In-game, range is a generalized stat for how far a weapon's projectile can go before suffering from damage loss. Magnification: The scope or sight mod's magnification rating. Magazine capacity or shots per reload ( ): The maximum ammunition capacity of the weapon or the maximum number of shots possible before requiring a reload. Weapons that require a reload every shot have damage per second shown including reloading times all others show sustained rates without reloads. For most small guns, that's a single bullet, but for shotguns, the damage is equally split between the shell's pellets, and for the Gatling laser it's a single beam.ĭamage per second ( ): The manually calculated maximum cyclic damage dealt in one second, expressed as rate of fire multiplied by damage. The more specialized Sneak Attack Critical deals twice the damage of a common critical strike.ĭamage ( ): This is the damage caused by a single click of the mouse/trigger. Also known as armor penetration.īash damage: This is the amount of damage a projectile weapon does when used as a melee weapon.Ĭritical hit Damage ( ): Most unmodified weapons that achieve a critical hit adds twice the base amount of damage to the hit. ![]() This may be changed by the use of receiver mods.Īrmor piercing: The amount of the target's damage resistance the weapon ignores. ![]() Generally, this is a one shot equivalent for semi-automatic weapons, but automatic weapons may fire several rounds, usually three per VATS action.Īmmunition used ( ): The type of ammunition the weapon uses. See Spread for details on the internal measurements.Īction Point cost ( ): The number of Action Points used per activation in V.A.T.S. Internal numbers can only be gathered through game editor or console use.Īccuracy ( ): This is the Accuracy stat displayed in-game, which is derived from the internal game numbers for projectile deflection angles in an unknown way. #Vats key blanks codeWeapon statistics General note: In the following descriptions, the statistics that are shown while playing the game will be referred to as in-game numbers, while the numbers used by the game's code will be referenced as internal numbers. Normal and legendary weapons will change their name when mods are applied, unique weapons will not.Īll stats are given with standard weapon modifications. Uniques are typically either bought from merchants or are quest rewards. Unique weapons are weapons that are already named and will always retain the same special bonuses. Legendary weapons come with random bonuses applied to them and are only dropped by legendary enemies. Normal weapons have no special bonuses on them whatsoever. VATS Keys may not be in use any longer in vehicles, but many locksmiths and technicians will still encounter many of these cars on the road that need servicing.Unlike previous installments, weapons in Fallout 4 fall under three classifications, including normal, legendary, and unique. Another tool is the VATS Reader which reads VATS key blanks to display the resistance number. When inserted into the ignition, the VATS Interrogator is able to switch between all 15 VATS numbers until the correct resistance is found to start the vehicle. This tool has a probe that attaches to a mechanical key blank. One of these tools is the VATS Interrogator. There are locksmith tools offered that are able to either read the VATS key blanks or read a vehicle that no longer has an existing key. The resistance in either key was numbered 1 through 15. The single sided keys all utilize a single keyway, and the double sided keys are also all of the same keyway. The key blanks are available in two keyways either single or double sided. VATS keys were offered on a wide range of vehicles. These VATS keys were an introduction to a new wave of security features in vehicle keys. The key, with an integrated resistor, completes the circuit of electrical current from the ECU out to the ignition and back. The ECU of the vehicle would require a determined resistance in order for the vehicle to start. These keys were generic single or double sided key blanks with an integrated resistor. During a period of the 1980’s and 1990’s, GM introduced a security feature on many vehicles called a VATS chip. ![]()
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